[Bug] Materials appear black in raytraced mode before changing to another mode and back

I’ve been playing around with PBR materials today, and I ran into a weird bug, where materials would appear black in raytraced mode. I found out that if i change the mode to Rendered and then back, the materials would appear normal.

I’m on version 7.9.21222.15001, 2021-08-10
I just updated my GTX 1060 video drivers today. V. 471.

This is a known issue and on my list.


Great, thanks!