I’m trying to use the Make2D command to produce line drawings of the interior of my building. It does fine if the objects selected for Made2D are entirely inside the viewport. But if objects extend out of the frame (like walls or ceilings tend to do), the command drops out linework that’s totally broken and unusable. Usually the linework will be all squished into less than an inch square, and there’ll be a bunch of lines kind of in the neighborhood of where they should be, but it’s as though the precision got all wrong and it decided to ignore most of the edges of objects.
Some screenshots to illustrate.
when I select the things that are visible and run Make2d, becomes:
Often there’ll be lines projecting past the bounding box of the viewport with intense foreshortening. For instance, this view:
produced this set of linework:
Though that’s really just a detail of the linework it produced, those lines continued down and to the left for quite a ways.
Sometimes I’ll be able to get correct linework if I trim all the offending objects until they’re pretty much contained within the viewport, but this requires I make a copy of the file and rip it to shreds every time I need some line drawings. Which takes a lot of time. And it means that realistically I can’t get a lot of the views I’d like to show.
I feel like this started being a problem sometime this year, that it hadn’t always been this buggy. I feel like I used to be able to just hit select-all and Make2D a shot of whatever was inside the current viewport, and it would correctly ignore the things I shouldn’t be seeing.
That’s it for content. As requested in the instructions for reporting bugs, here’s the pasted info from the About Rhino tab:
Rhinoceros version: 5.0.1 (5A858)
IronPython version: 5.1.2015.131
Language: en (MacOS default)
OS X version: Version 10.9.5 (Build 13F1077)
Third party kernel extensions
Hardware model: MacBookPro9,1
Processor: Intel Core i7-3615QM CPU @ 2.30GHz
Memory: 8 GB
Architecture: Intel 64 bit
Graphics: NVIDIA GeForce GT 650M 512 MB
Memory: 512 MB
Screen size: 1440 x 900
Displays: Color LCD (111dpi 1x)
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple Inc.: Bluetooth USB Host Controller
Apple Computer, Inc.: IR Receiver
Apple Inc.: FaceTime HD Camera (Built-in)
OpenGL version: 2.1 NVIDIA-8.26.29 310.40.55f01
Render version: 2.1
Shading language: 1.20
Maximum texture size: 16384 x 16384
Z-buffer depth: 24 bits
Maximum viewport size: 16384 x 16384
Use texture compression: No
Mip map filtering: None
Anisotropic filtering: None