make a helix (also around curve does not matter), enter radius then hit enter to confirm and enter or space to complete, all well. now call helix again, the radius value is still shown, but enter or space does not complete the command, for it to complete i have to reenter the value.
when you confirm and complete the command it adds an extra funny kink.
i completed it from top view, when you actually try to complete from the perspective it seems to add a kink either already in the preview so that seems odd anyway.
that is clear, the approximation the preview shows is good enough but it does not stick to the preview and changes after applying.
i send you one a bit later, i am actually busy procrastinating too much but actually that you can experience on any curve if you look carefully enough, the effect is much weaker here though than on closed curves.
so, here a file and a screen shot for helix around curve preview issue. as you can see on the left the preview is much smoother, when you release the command it turns into a result that is more edgy. i would say the curvier that input geometry is the stronger you notice that effect, on a less curved geometry you might not even notice it.
The preview is interactive, and is therefore built with less precision than the final result, that’s why there will be a difference between the two. I don’t see any issues in the resulting curve you sent btw? A top projection image of a curve doesn’t tell much.
if the preview uses less points, how much performance minus would that be when we add a more exact preview? talking about a curve?
the top view is in this instance what i needed since it is for a top view representation, i am just pointing out that there is a difference in preview (fact aside that i like the preview version more) but having an exact preview on such a low performance task might just be manageable i assume.
there are more important issues of course… but there always will be. starting somewhere to make it proper is essential i would say.