Hi Tom - thanks - in our latest in V7, I get the (nearly) expected surface -
with a little extra noodle at the end (I re-extended the surfaces)- but it does not fail. In V8 the correct surface is made but the preview is ugly for some reason, I am adding that to the bug list.
All of those methods produce defective fillets. If you incorporate inaccurate fillets like that into a model, it will guarantee that downstream operations like shelling will fail.
The only way to make the edges perfectly intersect is to split (by isocurve) the ends of both fillets and then move the final 13.5 mm arc in both fillets the microscopic amount so that the edges have the same end point. That is often the best way to trick Rhino into making an almost good fillet. You still usually need to use setpt to fix the pointy end. fillet_bugx.3dm (156.7 KB)