BUG: Deleting edges in mesh leaves crossing vertices, inconsistent with SubD edges

Hi McNeel Team,

I was exploring modeling changes with a colleague yesterday and we realized that deleting edge loops was broken again like it used to be before: If I deleted the edge loop, lose vertices (not intersecting any other edge) were left behind.

Today I went to right a bug report and realized it was not happening.

Then I figured it out: you have inconsistent behavior depending if the object is a “Mesh” or a “SubD”

You can see it here:

Can you please mase sure that all the inconsistencies between these meshes and meshes (one of them you call them SubDs) goes away in all tools? And if you fix it in one, you do not leave it unfixed/unimproved in the other?




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