BUG: BlendSrf, another tool that's abnormal

Hi McNeel team,

I showed recently how capping surfaces was completely ignoring input surfaces’ normals and not following them:

…Here’s another unruly tool: BlendSrf

Bug 1 here: The newly created blend SRF does not follow the input surfaces’ normals.

Bug 2( sicne we have you here already) the tab key after inputting the 0.3 value in the blend slider doe snot jump to the second slider.

wrong_normals_blend_gf_201101.3dm (217.4 KB)



Hi Gustavo -

RH-61250: BlendSrf: Align surface normals

RH-61251: BlendSrf: Focus problem - mouse over dialog