Hi McNeel team,
I showed recently how capping surfaces was completely ignoring input surfaces’ normals and not following them:
…Here’s another unruly tool: BlendSrf
Bug 1 here: The newly created blend SRF does not follow the input surfaces’ normals.
Bug 2( sicne we have you here already) the tab key after inputting the 0.3 value in the blend slider doe snot jump to the second slider.
wrong_normals_blend_gf_201101.3dm (217.4 KB)