# Brick Texture displacement

**URL:** <https://discourse.mcneel.com/t/brick-texture-displacement/192649>\
**Category:** Rendering\
**Tags:** windows, rhino7\
**Created:** [October 9, 2024, 5:27am UTC](https://discourse.mcneel.com/t/brick-texture-displacement/192649 "2024-10-09T05:27:24Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Eric\_Prue](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/eric_prue/32/615267_2.png) [@Eric\_Prue](https://discourse.mcneel.com/u/Eric_Prue)\
**Post date:** [October 9, 2024, 5:27am UTC](https://discourse.mcneel.com/t/brick-texture-displacement/192649/1 "2024-10-09T05:27:24Z")

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looking to add a brick texture displacement like the image shown. is this doable?  
 ![image](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/b/2/7/b27173fd7527a574c23720343c2ccd2c236d0295.png)

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**Author:** ![nathanletwory](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/nathanletwory/32/482880_2.png) [@nathanletwory](https://discourse.mcneel.com/u/nathanletwory)\
**Post date:** [October 9, 2024, 5:30am UTC](https://discourse.mcneel.com/t/brick-texture-displacement/192649/2 "2024-10-09T05:30:30Z")

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Yes. Be advised that you need dense mesh geometry (through custom mesh settings) for it to work usefully in rendering if you mean to do it via the Physically Based Material.

If you intend to use the displacement tab then yes that is also possible.

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**Author:** ![BrianJ](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/brianj/32/751593_2.png) [@BrianJ](https://discourse.mcneel.com/u/BrianJ)\
**Post date:** [October 9, 2024, 2:27pm UTC](https://discourse.mcneel.com/t/brick-texture-displacement/192649/3 "2024-10-09T14:27:21Z")

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See below for a tutorial on using displacement as an object property.

[![](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/a/4/8/a48779e2dd002424e3f9c2be62f60d3e2a568b57.jpeg "Displacement in Rhino 7") ](https://www.youtube.com/watch?v=rBmMnTmPUIY)
