Hello,
Seems pretty hard to find, but what’s the equivalent of BrepEdge.AdjacentFaces() in the C++ SDK ?
Thanks
Hello,
Seems pretty hard to find, but what’s the equivalent of BrepEdge.AdjacentFaces() in the C++ SDK ?
Thanks
Hi,
I don’t know if there is an equivalent method but you can find the adjacent faces by Walking through the topology: face->loop->trim->edge->trim->…
Best
Thomas
Hi @blondbeer,
Something like this should do it:
int ON_Brep_EdgeFaceIndices(
const ON_Brep* pBrep,
int edge_index,
ON_SimpleArray<int>& face_indices
)
{
int rc = 0;
if (pBrep)
{
const ON_BrepEdge* pEdge = pBrep->Edge(edge_index);
if (pEdge)
{
const int trim_count = pEdge->TrimCount();
for (int i = 0; i < trim_count; i++)
{
const ON_BrepTrim* pTrim = pEdge->Trim(i);
if (pTrim)
{
const ON_BrepFace* pFace = pTrim->Face();
if (pFace)
face_indices.Append(pFace->m_face_index);
}
}
}
rc = face_indices.Count();
}
return rc;
}
– Dale
Thank you so much!