To add to the answer that @pascal gave, to properly obtain the normal direction of a Brep face, BrepFace.OrientationIsReversed needs to be taken into account.
Every now and then it’s worth showing this.
– Dale
To add to the answer that @pascal gave, to properly obtain the normal direction of a Brep face, BrepFace.OrientationIsReversed needs to be taken into account.
Every now and then it’s worth showing this.
– Dale