Breathing Fresh Air into Rhino 3D: A Study on Fog Rendering in 2023

Allow me to introduce… fog

Breathing Rhino Cycles; unexplored direction - Fog Rendering.

A hard start

Inspiration from the visionary work of SkyG and giving it a spin.

He used to say “such a journey!”.

“They will end up hiring us lol”

So why rush, enjoying the process takes time.



Last Tutorial: 2019 GOGO Rhino 7 Tessellation Research

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Alan is truly the only person I know smart enough and crazy enough to figure this stuff out! Why rush indeed, this project has been an absolute blast!

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Hopefully now that cycles x is integrated into v8 some of the advanced features it contains will start to show up in Rhino as we go forward.

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Thanks Kyle! I notice that I can’t go down lower than the 0,01 value in PBR Opacity transparency. And that is way too high. I wish for more fine tunning.

image

Hey Alan,
can you post the material so we can look at it?

I did

The PBR Fog Air Material

I achieve that by putting an array of surfaces with transparent material.

Here is another more clean version

This was Rhino7 no Cycles X

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cool, that was on my to try list using an volume, before i experimented with actual particles produced in grasshopper, but that was way too heavy.

but i am not sure i understand correcly, did you slice up the room with several planes, or did you use a volume?

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Is this the volumetric in Blender?

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Probably just geometry with materials that have opacity turned low.

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He’s just slicing up the room - pretty simple really!

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I showed this technique back in 2020 in this reply:

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Thx, Yes!

Jajaja lol, :slight_smile:
All Rhino; is just a few planes with a lot of transparency.