Hi Petras, what you mentioned here is exactly what Im after. So far however It looks like the renderer is kind of linked to the display in the viewport. i.e. if I have the low resource ‘blocks’ shown then that is what will render.
Does anyone know how I might be able to render high quality geometry and textures while keeping the low resource ‘blocks’ in the viewport? Something that would save changing all of the viewport settings every time I go to render a frame?
Regarding the struggle to manipulate the heavy scene, I have found a couple of workable methods myself in case anyone else is struggling;
- reduce the complexity of the 2D tree ‘blocks’ many of the ones that come with Lands are very heavy.
- use ‘shaded’ viewport setting - seems to be the best for resource
- Obviously turn off shadows