I am trying to get bounding box for brep after translation, and each
time I translate brep, I get bounding box in exactly the same location, what do I do wrong?
ObjRef obj_ref = go.Object(0);
var list = new List < BoundingBox > ();
for (int i = 0; i < 3; i++)
{
var transformVector = Transform.Translation(new Vector3d(0, 0, i));
var brep = obj_ref.Brep();
brep.Transform(transformVector);
var bb = brep.GetBoundingBox(true);
list.Add(bb);
doc.Objects.AddBrep(brep);
}