Bouncy solver like zombie?


Is there a way to get the bouncy solver to stop at a set amount of iterations (MaxIterations) like the zombie solver? I’m having a hard time pausing(/double clicking the toggle) the bouncy solver when the simulation is really big.

Bump (or should I say bounce)

Hi @SalvadorIII
Sorry I missed this.

You could use the StepSolver to achieve this effect. (9.0 KB)

This has a boolean toggle for whether to use momentum like the Bouncy solver, and a Damping setting for how much of this momentum to preserve between iterations.
Setting [0,1] on the Animate input will make it output 2 branches, the second of which is the simulation after the specified number of SubIterations have been performed.

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Hi Daniel,

This is what I needed. Thanks!

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