Borders around Surfaces with applied alpha transparency

In the image below, in rendered view mode, the edge (white here) shows around a surface which has alpha transparency applied to it as part of the assigned material, which is a human figure in this case. Can I hide this border without hiding all the other edges in my project and without hiding the material? Can I only do this in a raytraced view mode?

Hello - is that the wireframe color or coming from the image? I do not see edges here in my test.


It’s the wireframe colour. It changes when I change the print colour.

In that case, adding 100% transparency to the color may do what you need…