I would like to create single body constructed of 4 pipes (corresponding to the input geometry), not 2 pipes and 2 cylidners (as a single part) + 2 inner volume cylinders.
I need 1 body solid geometry simmilar to welded structure (without welding geometry) for Finite Element Method simulation.
Should I use a different function?
The underlaying concept in Rhino regarding “Solids” is called Brep.
See links below for detailed infos.
Basically Zero-Thickness Surfaces (Skin) are dividing the world into a Volume for the Object (Solid) and the remaining Air.
As fare as I know, it is not possible to have an interior, isolated volume - there has to be connecting surface / for example a small hole.
This is very old CAD problem. Many real life objects have voids, but classical BReps cannot cope with such objects. To the best of my knowledge, solid modelers can make objects with voids.
A couple of refinements you could consider:
a) The hole can be microscopically small: draw a line where you want it and use _Pipe with a radius of 0.001 to make a solid which you can difference from the tube. A hole this small won’t show up in renders.
b) Instead of putting the holes in the vertical tubes, put them in the horizontal ones, in the middle of the joints, where they will be hidden:
(Or, if these are, say, welded pipes and any hole offends, then consider whether they need to be unioned at all - grouping them instead represents the physical reality of the construction.)
If you use this microscopic-hole-approach - I would recommend a position for that small hole, that does not conflict with the overall drawing / geometry regarding point-snap. This might be a unexpected / hidden source of errors.
Also consider that this small hole will still influence the meshing of your object.
This might increase file size, render time if you have really many of those objects.
Or you might get artefacts if you use very rough render settings.