This isn’t necessarily a Mac issues but more than likely an ex AutoCAD user issue
To keep it simple: I’ve revolved a profile through 360 degrees, I’m trying to subtract an extruded shape from both sides (but only a few mm deep on both sides not a through cut)
When I subtract the shape from the opposite side to where the start and finish of the profile i’ve revolved is there are no issues. The shape checks with no issues and when it’s meshed it’s a good mesh.
When I try to boolean the shape form the side where the revolved profile starts and ends the model still check OK but when I mesh it there are errors.
When I explode the model and look at the surface where the start and end is the bold line splits some of the details in two. Why is this?
Is there some way to make a seamless revolved shape?
i’ve even tried to split the cylinder in two and only cut from the two faces without the profile start and end but that just causes more problems when I join the two surfaces I have 2 profile edges with errors.
There are a lot of other operations on this model but this is where the error creeps in right at the beginning.
Thanks for reading, looking forward to hearing you thoughts.