Command “BooleanDifference” works fine when two solids have intersection.
I have large solid (let’s say sphere) and another smaller solid (sphere) which is completely inside of the large one. Trying to extract the small solid from the large one with command “BooleanDifference” but have the message “Objects don’t intersect. Nothing done”.
How can I extract one solid from another when they don’t intersect?
I made the figure for chess set and want to make it not solid but hollow. External surface has complicated shape and I am trying to create simple insert (like deformed cylinder or similar) inside my solid and then to extract it from the main figure. No intersection between figure external surface and surface of the insert is allowed.
Can you teach me how to do that?
If you Flip the normals on the internal surface(which you can do once it’s in mesh form,) that will work. But no slicer actually needs that interior, it controls the wall thickness and ‘infill’ for voids.