Hello everyone, first of all, this is not a topic about boolean difference failing. Its more of a geometrical problem I am having a hard time resolving. This follows:
-I have a topography.
-Then I created some depressions by projecting curves. These depressions naturally are at different heights because of the topography.
-I then extruded them to allow visuals of those depressions.
-This created “steps”. So now I want to connect these depressions with a path that follows the topography, eliminating these steps.
Problem: These steps have different heghts and I dont understand how to eliminate them following the topography.
Hi Shynn - I guess to get the path surface you can offset the main topo surface down a little as a start and trim out paths from the result - is that something like what you are after?
Hi Pascal, I am afraid I am not entirely understanding your suggestion.
I added a section sketch so represent the idea.
The original one shows the steps.
The new one would be the new section after the boolean operation, the steps are now eliminated and the straight bases are connected by the natural topography.
Hi Shynn - maybe I am misunderstanding what you’re after - I just thought that to follow the topography, the basic path surface should be an offset of the main surface.
Hi Shynn - I really don’t know if this is on the right track, but:
Green= a piece of the topo surface
Red = Offset downward
Blue = your object minus the red surface (BooleanDifference)
Black is cut out with the blue object and has a ‘path’ that follows the topo. The ends are unclean of course, but maybe that is what you’re after, apart from that? Procedure for Path_PG.3dm (1.2 MB)
Hi Shynn - right, the ends will have to be handled with separate ramp surfaces - otherwise I don’t see how you can follow the topo for most of the path.
Hi Shynn - I would say that it depends how closely you want to follow the topology - you could make a blend surface between your cuts and trim with the vertical sides of the path, if that is good enough: Procedure for Path_PG2.3dm (1.3 MB)
?
-Pascal
I guess I was looking for a “perfect” way of doing it following the topography 100%.
But this result is totally okay. Care to explain the procedure once again?
You made two planar surfaces. Blend them, resulting in the cyan surface. Not sure how you got the red one. Or the white solid to finally do the boolean difference.