Intersecting breps or meshes is still not working? or is it me?
I’ve tried this over and over (and over with the guitar project) and keep getting wrong paths detection instead of the obvious results.
This should have been a simple incrustation of two elements to be cnc’ed but brep fails completely (top right), mesh fails halfway middle right…
split brep module failed against a half sphere squished on the z axis… as you can see here (top cuts near the dark plane (cut of the brep))
I tried all the obvious options and each time there are errors how the breps are cut when i tried the intersect modules solid different or intersection (left in the script below).
Only tried on RH8’s GH.
The logo is used on a personal basis without permission from the Ariel factory mind you (and the amount of time taken so script this was kind of sadistic that I didn’t redo it with a different logo (until i do), script is not annotated (coz short (cough cough) dev time) - it’s really simple though (go right and the lower you go you get to the end of the script…
Not sure if this is my error mixing the wrong objects
Here’s the script (1st 2026 GH script from scratch)
Ariel Bowl.gh (57.9 KB)
It’s just a tray for your Atom’s keys and ear buds… Im probably going to make it free since most Ariel owners are just bonkers who probably have a 3d printer anyway… Part tolerance fitting still do be interjected in there… ![]()
the intersect brep to line seem to work but also seem like a lot more work to cut in the breps/meshes…
NTLDR: What’s the magic intersection trick here? I have seen last few models that intersecting breps or meshes results in either extra artifacts or uncut or overcut surfaces, illegal breps, open breps… Why isn’t GH/Rhino more intuitive with these operations?





