I just realized that if I have a bunch of Block Instances (80 rollers generated by Grasshopper) and I manually align their
Bongo Pivots to a common center (all in one go), then that works fine.
Also if all the rollers’
Pivots are Reset (all in one go), then the Pivots are aligned (properly) according to the instances rotation in the World coordinate system (see Fig 01 och 02).
But if I
Explode the instantiated rollers and
Reset the Pivot, then they are aligned with the World but not with the individual (rotated) objects. See Fig 03.
So, in some cases the “en masse” alignment of the Pivot works as it should (for
Block Instances as in picture 01 and 02) but not with
Fig 01. Pivot aligned towards a common center point (OK) :
Fig 02. Pivots are
Reset, but still properly aligned according to the roller’s individual rotation angles (OK) :
Fig 03. Block instances are exploded ( = Polysurfaces) and Pivot are Reset - but now the Pivots are aligned with the World and not with the individual objects (Ouch) :
Hopefully this gets fixed in Bongo 3.0