Recently, I built a car model, focusing only on the exterior. I am not a professional car modeling enthusiast, but rather a Rhino enthusiast. I am very willing to listen to everyone’s suggestions. Here is a picture of my work, with the display mode using a type previously shared by Bobi.
Looks great. Did any individual part give you more trouble than the total project? Where do you think you could have done better, if any? Thanks for sharing.—Mark
Thanks, I’m not actually in the automotive industry. The tricky part is the fender section, with the transitions between multiple surfaces and the changing contours—it’s really hard to get it right.
Also, I’m really curious about how the car industry creates these kinds of exteriors, especially when using Rhino—how do they make high-quality surfaces?
I am not either, in the car industry. I think there is some back and forth between clay models and computer is my understanding.once everyone is happy then it is put back into computer for the final surfacing. If I’m wrong sure someone will point it out. —-Mark
Well, @Giao, you sure as heck made it look easy![]()
I think if you showed more angles maybe iso curves, zebra then maybe a-class nerds can give more input.
Nice work!
When I first started working on the front fender and hood parts, I tried using the A surface, but later when I got to the door parts and the C-pillar, I just couldn’t do it. Rhino’s commands made it really hard for me to create A-class surfaces. After that, I hardly ever looked at curvature changes using Zebra. I was only using it to practice Rhino, not the car itself. I’d like to hear your advice.
looks fantastic!


