This may be related to this issue but most topics are quite old so I wanted to create a fresh one.
I was working on a project involving lots of blocks before starting fresh, but importing the blocks from the original file. Somehow I created most of the imported blocks in mm, and one in feet. The new project was in cm.
All the blocks sized correctly, however it’s thrown out material mapping (in Cycles – Bella ok) and edge softening. I’m guessing they use proportional sizes. Adjusting edge softening on a block shows as expected while in editing mode, but changes when applying the edit. I suspect it rescales using the external unit.
When I tried to adjust the block units, the first option offered (change unit system only) the block maintains its physical size and the material is also unchanged.
When I chose the second option (change unit system and maintain object sizes) the object increased its size (I went from feet → inches as a test) while the material also scaled proportionally (i.e. still too large).
a) Shouldn’t these effects be the other way around?
b) Seems to be an inconsistency in rendering when editing / viewing blocks (plus related things).
c) Inconsistency in material mapping between Rendered mode and Raytraced (have encountered this multiple other times too).
I’m using Rhino Mac 8.11.24254.15002, 2024-09-10.
And just updated to 8.12.24282.07002, 2024-10-08 but problem (unsurprising) remains.
Interestingly, opening the same file in Rhino Mac 9.0.24282.12306, 2024-10-08 the unit change is still backwards, but the material scaling has changed.
Sorry for not providing a scientific breakdown of things individually. Doing something useful takes a whole lot of experimentation and I find that I end up just not bothering to list the problems as they are too numerous / too time consuming to document. I’d rather inform McNeel of a problem area then find out whether it’s a known issue first.