Blocks don't respect the currently active named CPlane

I just noticed that my mortal enemy doesn’t respect the CPlane that was active when it was made:

image

This block should align to the x and y axises, but it doesn’t. :face_with_symbols_over_mouth:

I’m guessing it’s workaround time (again) and a fix might make it into Rhino at the earliest in Rhino 11? :slight_smile:

Do explain…

Hello - Blocks align to the World. Their World orientation should then align the the current CPlane when they are inserted. Not sure if that clarifies anything…

-Pascal

Right, but apparently not when created? Just another Rhino inconsistency?

Hello - you can call it that if you like; if I understand your point, it seems like a recipe for confusion, to me.

-Pascal