Block Selection messed up

Selection of blocks are messed up. The selection is ok but the yellow preview lights up at the wrong parts.

NVIDIA Corporation
Quadro K2200/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 369.09
Render version: 4.5
Shading Language: 4.50 NVIDIA
Driver Date: 8-1-2016
Driver Version:

Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24bits
Stencil depth: 8bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 4 GB

I believe I have this fixed for the next WIP that should be available tomorrow.