I’m trying to get blocks to flow along surface but they remain rigid instead of wrapping around the circular surface. The file would be too large if I don’t use blocks. Is there a way to get a block to flow the way I want? Thanks
And how would you want it to work? Because if you would deform the objects inside the block items, they will all be different, hence no longer can be the same block item.
Sorry, I don’t understand what you mean. Can you explain please? The items are all skulls of different sizes and orientations spread along a UVCurve. Hoping to flow along the ring shank.
do I understand correctly that you have a skull as a block instance, and that you scaled these block instances to different sizes?
The file started as an STL and was converted to a mesh when I imported it. I converted it to a block to keep the file size down. Even as a block my computer is having issues. Yes scaled them to different sizes. There are over 100 different blocks/skulls in the model.
Indeed, so this means that all your skulls are the same, yet differently scaled. If you flow these block instances over a surface, and you want all block instances to stay the same, you create an impossible situation. Either all instances need to be exploded, and can be deformed, or they stay the same and not follow the surface. You might want to reduce the mesh first depending on your end goal. What’s the mesh count on the original stl?
60,000 polygons
that should not be an issue to have these as separate items. In any case, in order to make all the meshes deform and follow your surface, they need to be unique items, not block instances.
Thank you for your help. Ill give it a try.
Is there away to remove the block instance without deleting them so I dont have to start from the beginning?
Yes, ExplodeBlock will do that
Thanks
Hi John - One thing you can do for file size (to some extent) and display speed is,once the mesh objects are flowed and deformed, Join
all into one mesh.
-Pascal
Thanks