i am not sure whats happening to Rhino… or with me? i made a circle copied resized and extruded both, but BlendSrf acts up and creates a twisted surface. no matter how i rotate the input geometry.
Loft with match ends works. can anyone tell me please that i am dumb and that i missed something extremely obvious, because i really cant believe that anymore.
I tried rotating the top cylinder 180 degrees and the blend surfaces seemed to work. I am guessing this is because the v normal were facing the opposite direction, the blend surface was having to self intersect to make the shape possible. It is the same as when a loft curve needs to be flipped.
it is not about fixing it, it is that blendSrf should not act up in this case, i simply extruded two circles. the input geometry could not have been much easier.
but thanks for looking into it, i guess its a bug.
I understand. I just tried fallowing the steps that you mentioned in the original post. I used the original curve, copied it and created the top and bottom surfaces. When using the blendsrf command I did not have the same result. There was no error with the blend surface. I tried several different methods of creating the top and bottom surfaces but none of them changed the outcome of the blend surface.
I’m curious, what exact steps did you take to create the top and bottom surface? In my case, the surface normals were aways positive on the Z-Direction (green arrow).
If kink-free degree 3 or 5 circles, cylinders, revolves, etc. are used, the U and V direction does not affect the result, and BlendSrf builds as expected.
one different method is to split the edges at the midpoints, BlendSrf then behaves again.
still, i dont think it should happen that i have to start fiddling around with the input geometry at all. most certainly if i did 2 straight forward operations and nothing else to create input geometry for that task. loft does not care how the u v or normal directions are and blend should also not, specifically when the edges are clearly facing each other.
further more what some might not have noticed that it does not ask to drag/set the seam point here, it jumps straight to creating a twisted blend instead, though i can rotate and move the seams after that but the twist keeps rotating along with it no matter how i set it.
just to clear up more doubts that this is a bug, when i do the exact same operations once more, creating a circle copying it resizing it and gumball extruding both curves then blend it all works suddendly as expected, so why and what happened here. @Gijs can you have a brief look? i assume its a bug.