Okay so let’s say you’re doing a Blendcrv from a surface edge (to get iso direction) and then blend to on an edge, and Show Curvature, you get such an info overload and it can really be heavy graphics wise - orbiting can be practically at a standstill for me. And of course, the correct Display Scale for your created curve in question, may only be visible when everything is else shot up to a huge scale.
I wouldn’t suggest getting rid of this option or the way it works right now, but perhaps an isolate option in the dialog so I just see my new curve. I get the neighouring object curvatures are important, but I just want to get a general idea sometimes.
Basically, seems like it’s missing something. Always thought, only wondered now to ask.