I did not use a pipe, but a projected curve.
I agree, that area needs to be better, it’s one of the reasons I didn’t post the geometry
These type of solutions often need a couple of iterations to get it right, I just wanted to illustrate the modeling approach.
Nothing Fancy. Just connected the blue with one fillet and then a closed loop of fillets to connect the blue to the tan.
This is not the only fillet solution. There are at least 2 more possible depending on which fillets are done first and which cross over that.
… which would be a great field for new tools.
I learned the pipe-trim-tricky 20 years ago in the university. - it s nice for tangent continuity - but not for G2, especially if the 2 surfaces have different curvature or curvature-direction
I always hoped to have nicer tools that helps to find good trimming positions.
It’s a technique I learned from this book back in the day I am sure you are familiar
Kyle touches on that subject aswell around 1:05:00
Like I posted to gijs I learned it from the AK3D- car modelling with rhinoceros book when you say 20 years it probably had its origin way back then
I like to use it when fillets don’t produce satisfying results even today with Rhino 8 does the job visually
Hello, I Know I’m late to the party, but this is my (partial) solution.
It’s probably overcostructed but I think it shows how much you can be creative in solving this round in multiple ways.
And this the Zebra:
It tooks my a bit time than planned but I’m satisfied of the result.
Just for comparison
I’ve collected all the solutions and made a similar one to Gijs (3rd) and one clsoe to JCarrutere (4th) in this file:
BlendSrf_collection.3dm (3.0 MB)
Thank to everyone, this “challenges” are very istructive.
I can see how the partial part can definitely work to so many ways to this challenge
well, fillets are sometimes really not easy, since i have no experience with other CAD with this subject and i personally also rarely have to fillet too often thankfuly which seems a nightmare at times without the proper expertise, and even though i am not a fan of advocating SubD it still seems to be interesting what results it can produce, specifically in that it presents you with a more body homogenous surface continuity, which may not be always what is wanted for sure but i can not ignore it either.
if you give it a good go you might be able to use it for production? i mean its the endresult that counts if its usable, not how cool we can be ok that sounds dumb.
one thing i love in Rhino since V8 is that we have not only Quadremesh (v7), but also Shrinkwrap now, those 2 in combinations are a real bliss to work with.
Solidworks is pretty good at fillets you should try parametric cad one day its quite nice
This is so much better explained thanks
Since its older than the book it shall be known as the “James carothers pipe trim trick” for now (sorry if I butchered the last name)
Wonder what other ancient methods exist out there
I believe that the pipe cutting method followed by a blend surface was first explained in Rhino 2’s help files. The two files I remember were a yellow duck and some green creature (maybe a frog?). The same files were included in some newer Rhino versions as well.