Blend render texture interpolation mode

Hello,

I created a BlendTexture with a “color-one”, a “color-two”, and a “blend-texture” texture set. The blend texture, which acts as a mask between color one and two, interpolates between the two.

Is there a way to customize the interpolation mode? I think it is set to nearest by default, but I would like to use linear interpolation.

Thanks in advice,

Emma