I want to create a blend between 2 surfaces, and I’m working with bezier surfaces. The new enhanced blend now respects the structure of the edge if the edges have the same structure, but with the surfaces I’m working now the blend result is not what I expected, even if I extract the edges or create a loft between the edges the result is more complex than expected.
If I rebuild the surfaces with the same degree and points then everything works fine, the form changes… but it works.
So, what I want to know is why should I rebuild the surface to get a surfaces that respect the original structure of the edges. Or what is wrong with this edges or surfaces?
Then I tried rebuilding the edges of the original surfaces and again the result was fine.
So my second question is: if a surface is untrimmed, why is the structure of the edge different to the edge?
Attached is the V6 file, I’ll appreciate any help.
V6 Blend Issue.3dm (219.9 KB)