I’ve opened an old 3dm file and when I try to render any viewport the render shows up as black.
I tried checking other files and the other files render fine.
So, I saved the file that is having issues as geometry only and this file renders as it ought to. As you all know it, however, I’ve lost ALL the object structure. That’s not going to work.
I’m unsure what’s causing the issue, I turned the sun on / off and tried deleting the infp. I had this same problem before and forgot how I fixed it.
VRAY VFB Console
Preparing renderer... Preparing scene for rendering... [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [RenderView] numCameraTMs=4, numFrames=2, frameSamples=2 Creating a texture cache with size 0 MB Creating bitmap manager Bitmap manager created. 1 lights found. Using probabilistic light evaluation with 16 lights. Initializing built-in VFB. [VUtils::DefaultVRayVFB::renderBegin] Progressive sampler cannot be used without a memory frame buffer. OpenEXR compression type is 3 VFB writing to raw image file [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [RenderView] numCameraTMs=4, numFrames=2, frameSamples=2 Max ray intensity is enabled: rendered result may have incorrect brightness. Cleaning up bitmap manager Cleaning up texture cache Maximum memory usage for texman: 0.00 MB Maximum memory usage for resman: 0.00 MB
Black render defaults to 640 x 480 even though it says it’s 3456 x 2160.