I copied some of the objects into an empty file (those triangles are kind of heavy on file size) and the same discoloration was visible. It’s still too big to upload. I’ll work on making a smaller test file.
I tried eliminating coincident surfaces with the BooleanUnion command and there seem to be three problems. First, executing BooleanUnion after selecting everything in the file fails; apparently it doesn’t create all the unions it can, it tries to Union everything (including groups of objects that don’t touch each other, apparently). This isn’t unexpected and I don’t complain about it, but it underscores that when a user wants to render a complex view created from numerous objects it’s not trivial, or in some cases even practical, to hunt down all the things that could possibly be Unioned and then execute BooleanUnion after figuring out how to select all the components necessary to vanish a rendering artifact. Second, there are objects in the file that were created with Split and can’t be capped because of irregular shape, and which could not be created with BooleanSplit because BooleanSplit chooses to make a union of the cutting object and the target object often enough to make it hard to rely on if one is working quickly, because each use requires examination whether it’s done something that will be extremely difficult to fix (at least at my skill level) if not immediately undone. Third, the ability to make multiple views of the same model with different parts of the structure visible is lost when the whole model is subjected to BooleanUnion in order to guard against graphical artifacts. Especially with Rhino8’s exciting new sections tools, there’s a huge utility in leaving objects separate (and editable!) and in the layers that allow them to be hidden and displayed in different views. I would think making planes millimeter-thick objects should solve this, but it doesn’t: I’ve had to lower a column its position supporting a roof until it completely penetrated the foundation in order to get an image of a house that didn’t have a column-head-shaped blotch visible through the roof. I need to dig that one up for you, I’m sorry. It’s like a bad dream. It’ll take me a while and I’m on a couple of deadlines this weekend.
This image shows that BooleanUnion can be used to eliminate some of the black areas (look at the intersecting beams that yielded 4 black blotches in the first photo, and the bottoms of two of the little trusses to the left, all of which are now rendering as expected following BooleanUnion), but there remain gray areas and there’s a large number of little blotches to track down if one wanted to use BooleanUnion to eliminate them.
In a while I’ll look for some models I made in Rhino 7 in which I was really struggling to get rid of these black areas and could not, even with BooelanUnion. I’m sorry I don’t have all this organized and ready to go.
If you have some guidance on workflows that have been developed to leverage things like section tools, while avoiding rendering artifacts, I’d love to be directed toward them.
Thanks!
SystemInfo:
Rhino 8 SR4 2024-2-13 (Rhino 8, 8.4.24044.15002, Git hash:master @ 5d3f86ffffae3c2ed84d21147c008b3907a40a2e)
License type: Educational, build 2024-02-13
License details: Cloud Zoo
Apple macOS Version 14.2.1 (Build 23C71) (Physical RAM: 64GB)
Mac Model Identifier: Mac13,2
Language: en-US (MacOS default)
.NET 7.0.0
Metal GPU Family Apple 7
Metal GPU Family Common 3
Metal GPU Family Mac 2
Graphics processors
Apple M1 Ultra
Studio Display (2560 x 1440 @ 60.00Hz)
LG HDR 4K (2560 x 1440 @ 60.00Hz)
USB devices
Apple Inc.: Magic Trackpad
American Power Conversion: Back-UPS NS 1500M2 FW:957.e4 .D USB FW:e4
Hewlett-Packard: HP LaserJet Pro MFP M521dn
ZSA Technology Labs: Moonlander Mark I
Realtek: USB 10/100/1000 LAN
Norelsys: NS1081
Realtek: BillBoard Device
Panini: EverNeXT
Apple Inc.: Magic Keyboard with Touch ID and Numeric Keypad
Generic: USB2.1 Hub
Apple Inc.: Studio Display
Bluetooth devices
None
Third party kernel extensions
None
Third party plugins
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Rhino plugins that do not ship with Rhino
Rhino plugins that ship with Rhino
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Thanks again!