I don’t see any way to completely turn off some sort of clamping or toning that will kill the high dynamic range, no…the extended data is there, but apparently no way to get it out.
It is curious … including OpenEXR as an export format would appear to indicate higher bit depth is possible, but if all that can be exported is 24 bit RGB color (8 bits per channel) there really would not be any benefit.
Well it’s to allow you to adjust exposure after rendering, it dates back to Flamingo…but I at least don’t see any way to just turn that stuff off and get the HDR output.
@cdordoni I just saved out an EXR with the depth channel. Opening it up in Blender tells me it is RGBA float, not 8 bit. How do you determine the EXR is saved as 8 bit?
Count Colors does not work with the full bit depth of the EXR image so I had to convert it to 16 bits per channel in Photoshop
The Telegraphics plugin is the ONLY way I have found to count unique colors in images with 16 bits per channel. GIMP, Irfanview, Faststone may show the wrapping format is higher bit depth but the reported unique colors indicate the data is only 8 bits per channel when the image does contain 16 bits per channel data.