Better surface endbulge control

Hello!


I created the middle surface with sweep2. however the control point roll highlighted is placed too high and I want to adjust them to the style like in the red rectangle highlighted, that point should be at an “intersection point” of 2 direction straight lines.
My question is: how to adjust all these points quickly?
endbulge.3dm (128.0 KB)

Additional question: Why is this roll of point is placed that high for a tangency? Can’t this roll be lower for tangency?

Adding an extra section or 2 – no more than absolutely needed!-- to the sweep with BlendCrv seems to largely tame this.

EndBulge is a gimmicky command that looks cool in a sales demo but is rarely actually useful in the real world to ‘fix’ overly complicated surfaces like this, you’ll be playing endless whack-a-mole.

I would try not to build this the way you have, but if I did I would simplify the surface (by removing knots or rebuilding) until I have a VERY simple loose surface that I can tweak with a bit of point editing, then use MatchSrf to “nail down” the edges.

Otherwise I would try to rethink the topology so that I was approaching it more like this (it’s not very close because I just did something very quickly.) There’s a rule of thumb in filleting that you need to work from bigger fillets to smaller, and the same applies to more freeform shapes.

Thanks for reply
extra section can control the region nearby only, not really a full control of specific control point roll.
Yes I also played with Endbulge with no good result, time is wasted
that surface must be a tangent relationship to nearby 4 surface so that this surface will fit into an open polysurface of a wing piece. Yes this surface is from a wing piece.
Finally I really tweak each point and done with this result…very slowly and boring.
endbulge_result.3dm (84.0 KB)