This is a tricky surface to make, not least because the red curve is pretty bumpy. I had two false starts before finding a way that worked for me. Result isn’t bad - would be better if I expended more time on it.
Rather than try to create a network surface I would simply loft the chute sections. I added some surface guides at each end to control the end directions, and I rebuilt all the curves, after experiment, to 9 point, degree 5.
Because the red line will cut the hopper at an acute angle I felt it would be better to build an extended surface and trim it back.
I put a plane through the last guide, continued the guide curve to create an arch with nicely matched end directions, and built a simple profile to blend from the guide tube to the peak of the arch, passing through the quad of the red curve.
I wanted to use edge surfaces to build the hopper, but thee didn’t give me enough control to easily pull them to the red curve. Instead I put a series of planes through the chute and used curve through points to run curves continuing the chute profile up through the red line and the profile curve.
I lofted the curves to create a pair of bulbous surfaces, most of which will be trimmed away, but with some chance of matching the chute.
The surfaces don’t coincide with the whole of the red line, so I had to do some CP pushing and pulling to wrangle them in line. As I was deliberately making a clean surface wobbly, this was a more forgiving process than usual…
Once satisfied, I matched the new surfaces to the guide ring, the chute and each other. It was necessary to use the refine option to get the matches, so the surfaces became heavier, but the hard work was done so I can live with that.
I could then use the red line to trim the chain path to its final shape. (full disclosure: I’d skimped the CP pulling because it’s not my project so I cheated and pulled the red line slightly to the surfaces to get the intersection).
Chain Path 004.3dm (6.3 MB)
HTH
Jeremy