Best way to offset a mesh?

Hello.

I want to make a buffer of this mesh:

The result I want is something like this, considering the holes:

Which is the best way to do this?
MeshBuffer.gh (11.6 KB)

Have you tried shrinkwrap with offset? Then split or intersect with a plane

That is a Rhino 8 plugin, right? I use Rhino 7 unfortunately…

Yes Shrinkwrap is rhino 8

Hello
you just need to use an offset like the one in clipper (many plugins in F4R)


Then take curves that are far from the mesh

MeshBuffer.gh (21.0 KB)

And if you want a mesh I have a little tool in Nautilus for that (you can use Rhinocommon if you want)

And if you want it 3d, use Dendro

3 Likes

Nice solution

1 Like