Best way to fix external geometry (mesh)?

Hello, I downloaded a mesh model but it came with modeling bugs:

Is there any way to fix this without remodeling it from zero?

Here’s the file:
MeshBug.3dm (133.0 KB)

that is a f**** mess :no_mouth: i would not waste time trying to fix that, line the entire thing straight up, use MeshOutline from front view followed by SimplifyCrv, split it in half and Revolve

unless, you need the edgy meshy thingy, then just mesh it again with mesh :slight_smile:

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Thanks @encephalon! I really didn’t understand what happened to this object lol. I’ll do it this way. :slight_smile: