Obviously it starts with drawing an array of parallel lines. From there I’m not sure what would be the best method to get the lines to tangle/bend towards the middle. I would imagine the best method would be to use some attractor (repeller?) points. I could maybe divide the parallel lines into points and then have those points be repelled by my points in the middle and then redraw the curves by fitting through the scattered points? I’m not sure how I would set that up. Any ideas?
someone gave me the idea where I just take a section of points in the middle of the curve and move them randomly along the x axis, and then interpolate a curve through that, instead of using attractors. This theoretically would give the result of lines that start off straight and then in the middle, which is what I want. However, I am not sure how to take a middle section of a list of points, move them around, and then interpolate curves through both the unmoved and moved points.
a nice exercise…
friday and i am quite tiered … sorry for not polishing …
but this might be a starting point:
graphmapper has perlin noise.
use an offset to make each curve individual.
use an additional Graph mapper with sin curve to fade in and fade out.
with the points you can either do an interpCrv or use them as CVs.