BlendSrf would seem the tool of choice for making good the junction of surfaces, however unlike curvature graph which gives a visual guide for refining curves, what is there to act as a visual guide when blending surfaces.
I dragged the sliders all the way just to see the effect and saw nothing.
I have various gently sweeping panels individually swept to rail and one can see the joins a little by way of slightly curving into each other. Used a mutual rail between them but you know how it is, doesnt take much to make things different !
Is there a better way of mellowing the surfaces into each other, some means of indicating the distance either side of the join that receives the change etc.
Also a way of showing up imperfections beyond a certain tolerance, 1mm is the current job as output though I also wish the saved file to be 0.1mm accurate.
Better still to do so while emap is on, now that may be the visual checker way in fact.
BlendSrf asks for the selection of the surfaces but just clicking on the surface near the join is not working, selecting the actual edge and noting the arrows is the requirement, am I right ?
Looked in the training guide but it didnt seem to cover such as this.
What would be the settings to select and values to use for subtle surface blending without altering the shape much ?
Its also a question of just how deceiving is rendered mode.
Emap has no settings for tolerance if thats the right word, it picks up on thr slightest of things, great for some work, my object is good for client with 1mm inaccuracy so can I tell emap to make things that are 1mm out look good ! ?