I want to end up with the organic yellow gold shape as a solid piece with smooth and textured areas, to export as stl file to print- with a solid 3 dimensional texture as opposed to an image texture map.
The current solid texture was created from 2 surfaces (top and bottom), using texture tool in rhino gold, there are 2 seams. As I want to create one seamless 3d texture, I am trying to create the shape as one surface, from a network of curves. I am having hard time getting surface smooth.
I’m thinking there must be a better way? Should I be creating the base piece differently; using Brazil analytic displacement; using other plugins or software? Please advise…
I find myself using this texture/smooth organic combination frequently, and in addition to a solution for this piece, I am looking for advice on a good solid workflow to use creating similar work.