Bake, Capture/Render Multiple Viewports, Delete

Good evening everyone.

I was wondering, whether it is possible to bake some content, than render it and delete it afterwards? I got some geometry. On different screens it happens to be different. Sometimes the surface is plane as it is supposed to be. But sometimes for some reason the surfaces edges are like a row of some triangles. I know this must be a display problem. But i need it to look right, always! No matter where.

So what I tried now: Bake the geometry (in hope that takes away the display difficulties), Capture/ Render it and afterwards delete the geometry on the layer. The only problem is, that all those actions have to happen after each other.

I was hoping for a bake component, that would tell me some kind of status. That would asure, that the geometry was baked and out of this the boolean true would have been constructed.

But i can not find any component to do that. I already made many different files. I’ll attach one here. Maybe someone can help me, also with the wish to capture multiple viewports.

Out of the render component I would have made the true for the delete.


BakeCapDel.gh (176.7 KB)