I have two objects that are part of a camera housing that should be perfectly aligned and vertical. I accidentally rotated them to an unknown angle at the same time, so they are still aligned with each other as they should be, but when I shift+select them, the gumball is oriented to the world (not aligned with the objects’ tilted angle), and I don’t know exactly how far I need to rotate them to get them back to vertical. What is the best way to perfectly re-orient them to both be perfectly vertical?
In a related question, I have a full camera model with lenses, housing, etc. that mounts to a ball joint where the camera pivots. Is there a way to permanently set the axis of rotation of that group of objects on the center of the ball joint, so that I can pivot the whole camera as a unit to show it in different orientations, and then be able to go back and reset the tilt to vertical?
I do too many of these “accidental” re-positionings. “Undo” is my friend. There are times when I’ve gone back dozens of steps because I spent so much time getting the object position right the first time that it was a net gain to correct the slip-up that way and re-do all the subsequent steps.
Yes, Thanks. Where I get burned most often is when working in Ghosted (or Ghosted 50%) and I absent-mindedly start to box-select a curve object and end up dragging the surface that is what I actually clicked on. It’s easily noticed and easily un-done.