My brick script work fine as long as I set surfaces with trimmed holes(windows). Whenever I referenca a plane without holes, the axes seem to flip. I’m using deconstruct plane to get the vectors for each brick.
Brick wall.gh (59.0 KB)
My brick script work fine as long as I set surfaces with trimmed holes(windows). Whenever I referenca a plane without holes, the axes seem to flip. I’m using deconstruct plane to get the vectors for each brick.
Brick wall.gh (59.0 KB)
I opened your file in R8 SR4 (8.4.24037.15001, 2024-02-06 Windows) and this is what I see:
but I get this on R7 SR37 (7.37.24004.15001, 2024-01-04 Windows):
I’d suggest, when you want to extract the plane on which a planar surface lies, to not cast the surface as a plane, but use the dedicate component Is Surface Planar
to do that:
doing so, it becomes like this:
and seems to be working correctly also on R7
Brick wall_inno.gh (48.6 KB)
Thank you so much! You saved my day.