Automotive Surface Pattern ( Renault Trezor type hexagonal Pattern)

Hey GH community, I have been working through Ray Burgueno’s Deconstructing the Renault Trezor tutorial, but am having no luck when patching the hexagonal array to produce a surface. I can produce the pattern, but cannot create a surface from it. I thought it might be because I have a closed circular surface, but when I go back to an open surface it also does not patch. Any thoughts guys? Thank you for your help!
Jack

Trezor Pattern 001.gh (10.7 KB)
TREZOR TEST BEZEL.3dm (298.2 KB)
TREZOR TEST BEZEL SURF.3dm (1.6 MB)

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Hi.
If you do not graft the curve input, the patch is applied to the entire pattern, not to the individual hexa cells.
Take a look at the attachment.

Trezor Pattern 001_reV1.gh (12.2 KB)

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@HS_Kim That is amazing. I am not sure how you got there, but it gets the job done. I will play around with this definition to TRY and understand whats going on. Thanks so much for your help.

How is this possible? That definition looks incomplete compared to yours.

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Looks like your tutorial already showed you the way how to graft via curve input’s modifier… that is pretty much the same as what i did in my posting…e0ee9f2a574f4466633601b8e98017d9959ba049

If you don’t know about the function of “Graft” then, please see “this” or “that”.

That definitely was it. Something that I was unaware of. Thanks again!

Hi Kim,
So here is another question for you. How would I fill in the non hex pattern surface? As you can see there is a fall-off of the hex and a gap, is there a good way to patch the negative surface?
Cheers,
Jack

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Check this as well…

Trezor Pattern 001_reV2.gh (16.4 KB)

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WOW! Thank you for this. I don’t know if I would have figured this out. Do you have a website or blog?
Cheers,
Jack

Hi,
I have difficulty using this definition.
Is it because the “LunchBox” component is mandatory? I can’t find it on Food4Rhino.

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