Autodesk wall logo

Hi everybody,

I stumbled upon this image of an autodesk logo embedded in wall and i want to recreate it in grasshopper, i am very new to grasshopper and this is a challenge that i gave to myself i don’t want somebody to recreate it for me just your thoughts that will help me to achieve this.

My current idea is to divide surface into hex form and use logo as vector or via image sampler as a attractor also i think that logo is made of folded textile.


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Cool! The wall, not the Autosad part.


With which autodesk product they did this? Dynamo? 3DS?

Perhaps they used Grasshopper? :grinning:


Maybe dynashopper.:stuck_out_tongue_closed_eyes:

Ok, I didn’t assume this will go this way =) my thoughts are they used grasshopper too :smiley:

So now regarding my task, I managed to get hex grid divided into triangles and I did filet on the corners, now I need somehow to attract extrusion of them with logo how would I achieve that? , and that thing that looks like the uneven hole on top of each triangle (i don’t have any idea regarding that :frowning: ) if anybody has some experience with this type of shapes or idea how I would achieve this I am willing to try (9.1 KB)

I am away from my workstation so the tab locations are from memory…, but I think the first part might be to try and achieve the basic structure of the shape, then you can pursue the scaling/attraction to a logo/image.

The first part looks a lot like a triangular mesh. Try making some random 2d points, (vector tab), then make a delunay mesh, (mesh tab). Then get the face boundaries, (mesh tab), and fillet those, (curve tab). You could then get the center point of those faces, (mesh tab…or use the area from the surface tab…it will work on curves as well), and move them up some distance, (vector tab, z vector to describe distance “up”, and transform tab->move). Once you move the curve up, (by describing a translation vector), you could scale those “upper curves” down some amount. Lastly, you would loft the original filleted face boundary and the translated boundaries, (the ones you moved up). This would result in a cone like surface that could be unrolled. I would bet that all of those parts in the image you referenced are cones, (which means that instead of lofting curves, you should extrude point(Surface tab…I think). Then they literally “pushed” the cone tips in to get the hole.
You mentioned that you were new to GH, so I would suggest starting with something like I described. I apologize in advance, as I did not look at your definition, but if you have something close, maybe we can take a look tomorrow and put a few starting points together.

Thank you for helping me and detail explanation of process I have managed to achieve cone-like shape as you described except I used just loft instead of extrude but I am not satisfied with curvature at the top of the cones and resolution of loft around fileted edges so how I can get better results?

And for the second part I think I will take some vector logo and spawn a bunch of vertices on it, then I will follow the same procedure you described what do you think about that path? (16.9 KB)

I was missing one of your plug-ins so I didn’t get the file. Here’s one “manual/traditional” approach that might be of use.
Procedure is something like this:
Generate a base mesh to use as a framework
Use an image sampler to generate some height data
Move the face boundaries up by image sampler height data, (clean up/scale/fillet, etc…)
Loft curves to create “cones”
seperate and color cones based on data from image, (example used height data).

here’s an example, it’s a little messy, but It has some of the fundamental operations that may be useful to you. (271.9 KB)
image I used in image sampler:

Whatever your image is, you may want to experiment with “blurring” edges, (the transition zone from one color to the next can be used to drive the falloff height.

Hope it helps!

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Thank you this is so helpful!