I know this is kindof a long shot but is there anyway to 3d model a supernova through a grasshopper plugin similar to this https://chandra.si.edu/deadstar/sn1006.html . They say they used some sort of radiation mapping to figure out the dimensionality. Thank you!
The only thing I have is a control Mesh C# grow that can(?) emulate(?) some(?) sort of super duper nova thing.
Notify if you are familiar with C# (mid to advanced level)
Thank you for the reply!
Unfortunately, I am unfamiliar with C# so this is relatively foreign to me. This is really close to what I am looking for though so i’m going to try to figure how to get started on c#.
The only way I want to go further with this is by creating a more blob like or liquid form instead of polygonal.
Would you happen to be willing to share the c# code with me? I am just trying to emulate this shape for a class .
This issue of yours would require “some” C# training - in terms of years (i.e. is 100% impossible to deal with it in short time).
The “liquid” part requires just big N of mesh faces (and a very efficient thread safe // approach for realistic elapsed times) - then you can use classic Laplace and the likes .
For the moment I’m rather far and away from my arsenal of C# things. When I’ll reopen the practice I’ll post a derestricted version of the above .
The shapes of the super novas could maybe be built with isosurfaces. An isosurface is a boundary surface in a 3 dimensional field of values, such as radiation or temperature etc. If you have data of amount of radiation at many points around a super nova an isosurface could be built. If the data is not available, it can be generated with some mathematical formulas.
You don’t need to know coding for this. Regular Grasshopper will do, and some math skills. A plugin called Chromodoris can generate isosurfaces. There’s another one called Axolotl, but it seems more oriented towards geometry.
BTW the models used in the article you linked to seems to be available for download at sketchfab. Look here for example.
Hey Thomas, thank you for the help! looking at the pulgin it looks like the direction where im heading! you mentioned that i can use mathematical formulas to create the voxel data, I was just wondering how id be able to do that? Im sorry im still pretty new to grasshopper. Thank you for your time!
I made a simple script to create a isosurface which kind of looks like one of the models in the links. Knowledge about super nova formulas is above me, so the script just makes a blob. I use Axolotl. Take a look at the attachments.
Blob isosurface.gh (27.9 KB)
The flocking simulation mesh looks cool, BTW.