Hi all,
I created a motorcycle helmet in SubD and then converted to NURBS to do detailing that is difficult or impossible in SubD. I decided to do most the work on one side and then cut the model in half since it is symmetrical that would take care of it. But when I slice it in two, I get artifacts (see images attached) on a radius at the point of the split.
This should not happen…is anyone else seeing this phenomena and is there anything you can do to alleviate it?
I have set my mesh settings to max and I still have the artifacts I’ve shared with you Jessesn. However, the surfaces look good, However when I render for presentations, the artifacts make the surface look unresolved.
I just thought I’d bring it to you folks attention, but, thanks so much for looking at this for me…I sure appreciate it…