Hello all!
I’m trying to take a nonspecific number of tetris-like blocks and randomly disperse them onto a (nonspecifically sized) grid. The issue I’m having is keeping them from 1. clipping into one another, and 2, going outside the bounds. There can be spaces left over (in fact if I could define grid spaces to ignore, that would be a bonus).
The other thing is, I need to move them from a defined point I would manually set onto the points within the grid.
Here’s what I’m currently getting:
And this is the end result I’m hoping to achieve:
Thank you!
Modules_to_Grid.gh (25.6 KB)