thank you for the response @maje90.
Only @DanielPiker could confirm that.
I imagined a preFillet Curve as an input to work with several Arcs corners.
Probably an “Arc Tangent Goal” that firstly add the Arc Centre Particle to play with Drag, then since an Arc has all the necessary information to avoid the extra lines to the Arc centre, I think the 90º and equality constraints could perform inside this new Goal.
Arc(Point3d pointA, Vector3d tangentA, Point3d pointB)
Finally could the LenghtSum Goal be adapted to work with arcs and lines?