Arc Shape Issues at the both ends

hello everyone

I’m trying to create a solid spherical triangle shape on curved surface, The problem is that the triangles in the middle of the surface are forming correctly as solid shapes, but the triangles at the ends are not. They appear in incorrect shapes.How can I ensure that all triangles, including those at the ends, are solid and have the proper solid spherical triangle shapes

arc doubt.gh (35.3 KB)

please take a look, thank you

a remark :slight_smile: I’d suggest to -almost- never connect multiple wires directly to the same input (while pressing SHIFT) because you have no visual clue of the order in which they were connected… I’d always prefer a Merge component for that:

I think the origin of the problem is this Z vector here:

you might want to use a vector that is perpendicular to each Mesh face, and you already have that here:

what happens if I connect those indeed:

arc doubt_Re.gh (39.3 KB)



if you also want to compact a bit your definition by taking advantage of data trees instead of repeating the very same serie of components on slightly different starting data, here is one -among the many- way to do that:

arc doubt_Re_Re.gh (32.2 KB)

Thanks so much for taking the time to help me with my problem. Your tips were incredibly helpful. thank you inno

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